Make a basic turn when playing Major Command Risk This video describes how to take a basic turn. It includes choosing the colors for your army, deploying, attacking, reinforcing, and ending you turn. What’s up, people? Badorties here. So you’ve gotten yourself into a game. I’m going to show you how to take a basic turn. If you’ve already played similar to Major Command Risk...[Read More]
I joined the community in 2013 because I had a lot of time to kill at my new business. Now I don’t have that time really, but I still make time to come back and play because the community is so good. Past gamers welcomed my back with open arms, and new gamers put up with me! This is a site for those who are serious about gaming, but also want to have fun. I wouldn’t want to play online...[Read More]
1) Having 1st turn means you’ve got a 62% chance of beating your opponent (in a 2 player game, against an equally experienced opponent) 2) You can’t quit a game that you’re obviously gonna lose so if you don’t spend another 5-15 minutes finishing this game to help your opponent cash their points, opponent is likely to complain, rate you dishonorable or even leave a negative...[Read More]
not a fun site at all, no reason to even waste your time. Bad choice of maps, poor computer interface. Program locks.
OK, so first of all, I’m bias. I’m a member on LandGrab, and have been since 2010. I’ve stuck around all this time because I genuinely love the site. It’s so much more than classic Risk. So yes, most maps are of poor quality, but there’s 5 different categories of maps, and those rated Gold or Silver are generally of very high quality. LG has some amazing mapmakers, an...[Read More]
So You’re a Gamer? -by Redstorm If you’re reading this then you probably love the thrill of killing, maiming, beating or conquering things in your game of choice, probably against an AI game engine. Do you get tired of beating that computer opponent so easily? Well, what about playing against another human being or several at the same time? It’s so much better! I have always preferred the conq...[Read More]
An ok risk site. Maps are good. Live games, not many players.
Doesn’t interest me
nothing consistent with style of it. cheezy layout, quantity over quailty maps. Longterm community is hude tho
Imagine you walk into a store and you go in and there’s some huge issues. The lines are long, staff is rude, and the place is messy and disorganized. But the issue is, that’s the only god damn store in your neighborhood and you know it has tons of potential. You want that store to do so well so you go to the manager and you’re like, dude this store has some issues but if you fix ...[Read More]
I’ve been a member on MajorCommand since 2012, and I have enjoyed it immensely! It plays well, it has a great community. I’ve tried a few other Risk websites and haven’t been as happy with the experience, and for me MC is always going to be the thing I go to when bored.
Win Risk Strategy Guide Want to know how to win a Risk Game? Well you’re in luck. Here is the first in a series of strategy articles about How to Win Risk. Online Risk can be very different than the standard board games, so here are some winning strategy tips to get you started. How to win Risk game online? Keep It Simple (Maps) Anyone who’s played the boardgame is familiar with the “classic...[Read More]
New map Introduction: The Twelve Domains by Major Command Hi, everybody. It’s the Shepherd here and I would like to introduce to you our new map called The Twelve Domains. It is unique conquest map. A conquest map is one on which each player starts with limited started regions. In the case of this map, there are 12 little castles around the map and those are your only starting points. WeR...[Read More]