MajorCommand.com

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9.1

Amazing

8.2

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Major problems don’t get solved

User Rating: 1

1) Having 1st turn means you’ve got a 62% chance of beating your opponent (in a 2 player game, against an equally experienced opponent)

2) You can’t quit a game that you’re obviously gonna lose so if you don’t spend another 5-15 minutes finishing this game to help your opponent cash their points, opponent is likely to complain, rate you dishonorable or even leave a negative comment on your profile. (Which in turn diminishes your chances in a multiplayer game)

These problems are being complained about by the community yet Major Command has remained the same during the four years I played so I’m giving them a rating of 1, to compensate for the undeserved 10’s :p
(That said, the maps are good to very good and I’m still playing, so I should give MC at least a 5.6/10)

3) Top players and their minions are luring random players (noobs) to join 12 vs 12 player games (which they can’t lose) in order to dominate the ranking list.

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1 Comment

  1. What would be your solution to the first turn problem? Actually I don’t think it’s a problem, since you have the same chance to be first. Sometimes you win, sometimes you lose. I prefer 1 vs 1 games, so I’m sure I’m not getting into a trap where the other players are ‘buddies’ and they all attack me first. Or the #3 you mentioned. Other thing I do is try to join games when they are almost full, that way I can check who is playing. After a while you know which players are honorable and which players are not. MajorCommnad is not perfect, but so far is the best place to play Risk on line, IMO.

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